Ask students if the games they are designing are games they’d want to buy to keep students making progress toward your learning goals for them.

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  • Designing games that mimic what students play will give students a tangible goal and increase interest in the project.
  • Greenfoot, a tool that teaches java through creation of simple games, is a great for creating these types of projects. You can also create games in Scratch using drag-and-drop programming.
  • As your students design a game, keep the difficulty of the game in mind. Students may get distracted building games that are too hard to beat, which doesn’t help them learn about game design in a very meaningful way.
    • Encourage students to build a game that has "just the right challenge."
      • Ask students questions like:
        • What if a game is too easy?
        • What if a game is too hard?
        • Would you want to buy a game in the store you could never win?