Organize a game in which students in a circle need to obtain their assigned item by passing the items between empty-handed neighbors to interactively demonstrate deadlock. Like(3455 Likes)
Misconception: Students have difficulty understanding how to share App Inventor projects between different computers. Like(3843 Likes)
Use physical activities to demonstrate sorting algorithms and help students build intuition about how these algorithms work. Like(8370 Likes)
Have students act as elements walking through a network to sort themselves to teach students about how Sorting Networks function. Like(8136 Likes)
Provide students with App Inventor starter code they can modify and build on so they have an opportunity to play around in App Inventor without becoming overwhelmed by starting from scratch. Like(3709 Likes)
Have students find the best method of sorting a group of unknown weights to teach them about sorting algorithms. Like(8220 Likes)
Misconception: Students get confused about why every character in NetLogo is called a turtle even if they don’t look like turtles. Like(3618 Likes)
Use in-class clicker questions to identify students struggling at the beginning of the course so you can reach out to them. Like(3751 Likes)
Have pairs of students aim to achieve the same patterns on Battleship boards to teach them the precision necessary for algorithmic design. Like(3633 Likes)
Have pair programming groups rotate computers every 10 minutes in an activity where they have to continue to solve the assigned problem using other pairs’ code to motivate writing good comments. Like(3653 Likes)
Help students find bugs by drawing or writing out what their code does at each step. Like(3619 Likes)
Build relationships with local college faculty or software engineers so you can periodically ask them for email-based debugging help for students. Like(3716 Likes)
Include college seniors in intro courses by having them write blog posts reviewing interesting developments in information technology to engage intro CS students. Like(3822 Likes)
When explaining program structure, highlight which aspects of the program are static and which are dynamic in order to clearly distinguish between the two. Like(3601 Likes)
Remind students that the computer will run any code that compiles, no matter how unreasonable, because it doesn’t have the ability to determine if code is reasonable or not. Like(3592 Likes)
Misconception: Students believe that in a primitive assignment, x = y could be the equivalent of y = x; they think that the computer science “=” sign is the same as the mathematical “=” sign. Like(3551 Likes)
Misconception: Students think that both the IF and the ELSE cases of a conditional are executed every single time a conditional runs. Like(3565 Likes)
Misconception: Students believe that a method can only be called once on a given object. Like(3553 Likes)
Trace through example code in class to show and encourage students to debug effectively Like(3637 Likes)
Misconception: Students think that two different variables cannot refer to the same object. Like(3781 Likes)