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Describe programs as instructions to connect programming with students' everyday life.

Explain that programming languages are just languages that the computer understands and programs are just instructions for the computer to follow. This can help students see that programming relates to their experiences giving and receiving instructions.

Example: "Programming is just bossing a computer around!"

See this and related tips as a Tip Sheet: http://csteachingtips.org/Tips-for-introducing-computing

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Other Tips By Colleen Lewis

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Create more time for active exercises by flipping the classroom; have students watch videos that cover basic information so you can focus on tasks that require student-teacher interaction.
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After returning a test or exam, speak with your class about how they feel, and what they can do based on their scores.

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Avoid formal definitions of topics at first in intro courses; these can be intimidating for students, as they can look like “hard math.”
Use an Arduino and three LEDs to make an electronic, binary die to teach students about data representation, programming basics, and Arduino in an engaging introductory activity.
Play musical chairs to explain while loops so students develop physical experience navigating through the structure of a loop to better understand while loops.

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