Challenge students to rethink their notions of computing and computers when discussing the social implications of computing.

  • Exemplar Activity:
    • Lead a short discussion.
      • Ask students, "What does a computer look like?"
      • Direct students to draw a quick sketch of a "computer", then share.
    • Next, invite students to find examples of computing devices that do not fit the examples they drew.
    • Ask students to brainstorm characteristics all these examples have in common and characteristics that are different across these examples.
      • Compile these as a class.
    • Challenge students to find esoteric examples of computing.
    • Finish with a writing exercise using prompts:
      • What is the novel example of computing you have chosen?
      • How does it fit the list of characteristics outlined in class?
      • What prior technology or human effort does this example replace/streamline/support?
      • How does your example affect society/people/human effort?
        • This question is the most important question for covering social implications.
        • Make sure to ask your students this question whenever performing an activity like this.

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    Tip-A-Thon with Bradley Beth