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Allow students to make their own design decisions by providing problems that have multiple solutions.

  • Students enjoy having the freedom to employ their creativity in accomplishing a more open-ended goal.

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  • Incorporate Student Choice
External Source

Interview with David Roth

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Other Tips By David Roth

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Scaffold students through reverse engineering existing Scratch projects to help them gain competency in important concepts like message passing, variables, and event-based programming.
Allow students to choose from a list of possible projects, and have them pursue multiple research questions. This increases the chances that at least one project/question will emerge as feasible.
Assign students an “all-about-me” project to practice introductory Scratch content and to engage with computational thinking through expressing themselves.

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