Misconception: Students forget that without instructions, other users won’t know how to correctly run their code in Scratch.

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  • Remind students that they need to include directions with their programs so users know how to start and play their games.
    • Another way to deal with this problem is to encourage students to always use the "when green flag clicked block" or the "when specific keyboard key is pressed block" to start their program. When green flag clicked Scratch blockWhen space key pressed Scratch block
  • Note from the CS Teaching Tips Team: Teaching students to include instructions will encourage them to include helpful comments when they transition to text-based programming languages.

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Interview with Danielle Harlow