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Introduce students to App Inventor by starting with buttons, images, labels, and text boxes because they tend to find these basic tools intuitive and easy to use.

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  • This is a great introductory tool set because students are able to make many interesting projects using only these four elements.

More about this tip

Tags

  • Incorporate Student Choice
  • Intro Programming
  • App Inventor
External Source
Interview with Jennifer Rosato
Other Tips By
Other Tips By Jennifer Rosato

Similar tips

When explaining code to the class, project your code and use a tablet to draw on top of it. Ask students for debugging suggestions to make them more comfortable finding bugs and to show them that all programmers, even you, make mistakes.
Use Droplet, a blocks-based text editor, to help bridge students’ learning gap between blocks and text.
Ask students if the games they are designing are games they’d want to buy to keep students making progress toward your learning goals for them.

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