Ask students to make a 10-by-10 multiplication table.
Ask students to expand their multiplication table to include more values. Here’s code that makes a multiplication table for numbers 0 to 100.
Ask students how big they could make their multiplication table?
and how hard it would be to make it that big?
Point out how the abstraction of the loop allowed them to make really big multiplication tables with very little code changed.
Ask students what would happen if you could rewrite the following line, switching the placement of variables in the 2D indices:
multiplicationTable[row][column] = row * column;
as: multiplicationTable[column][row] = row * column;
Use this to introduce the idea that there isn’t a "right" order to put row and column, you just need to make sure that you’re consistent!
Extend this activity by having students write code for a multiplication table that isn’t a square.
The goal is to get students paying attention to the bounds of the array.