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Break necessary skills for students down to a meaningful difficulty level to motivate students designing games.

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  • Ideally, difficulty levels will correlate with a game feature and a computer science concept.
    • For example, students will often recognize that a game needs a character that moves Especially in Scratch, characters (sprites) offer a great framework to introduce students to the XY coordinate grid.

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  • Meaningful and Relevant Content
  • Scratch
  • Intro Programming
External Source

Interview with Dylan Ryder

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Other Tips By Dylan Ryder

Similar tips

Ask students “What were you trying to do?” when they ask for help to help answer their own questions because they may already have the skills to debug their own Scratch programs.
Introduce students to App Inventor by starting with buttons, images, labels, and text boxes because they tend to find these basic tools intuitive and easy to use.
Use popular, repetitive music to teach loops in a beginning course because this motivates the purpose and application of loops while keeping students engaged by referencing popular culture.
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