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In assignments, make sure to include examples of or references to code that is essential for a program, but that students are not responsible for writing.

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  • For example, in an introductory exercise where students draw a figure, provide simple graphics routines that they are to use, routines that hide the complexities of the full-blown graphics library that would otherwise be employed.

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Interview with Norm Jacobson

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Other Tips By Norm Jacobson

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Assign students to draw a dodecagon in Scratch before introducing repeat blocks so that once you introduce the repeat block, it is clear that it is a time-saving block.
Have students play the Gidget debugging game for practice debugging in an engaging environment.
Before class, create a glossary of coding symbols on the board to help students verbalize their code during class discussions and oral exercises.
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