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Let students solve problems the long, hard, intuitive way first to motivate the use of more advanced Scratch blocks that can help them solve problems in a shorter, faster, more flexible way.
- After students solve something the hard way, you can motivate the introduction of advanced blocks as doing some of that work for them.
- For example, have students write a script that counts from 0 to 9.
- Even if students have solved similar problems using variables, many students will do this manually with ten "say _ for _ secs" blocks.
- However, they can accomplish the same goal by iterating over a variable they create and using a repeat block.
- You can use this transition as a pain point to motivate the use of more complex blocks that help the student get more work done more easily.