Explain nested for loops using a car odometer, the innermost loop controlling the ones digit must cycle fully before the outer loops steps forward, to help students better understand nested loops through a real world example. Share Explain nested for loops using a car odometer, the innermost loop controlling the ones digit must cycle fully before the outer loops steps forward, to help students better understand nested loops through a real world example. with FacebookShare Explain nested for loops using a car odometer, the innermost loop controlling the ones digit must cycle fully before the outer loops steps forward, to help students better understand nested loops through a real world example. with Twitter
Use note passing for explaining the difference between methods with no return (void methods) and methods with return to provide students with a relatable example. Share Use note passing for explaining the difference between methods with no return (void methods) and methods with return to provide students with a relatable example. with FacebookShare Use note passing for explaining the difference between methods with no return (void methods) and methods with return to provide students with a relatable example. with Twitter
Have students use a spiral notebook to keep track of important information to enhance their understanding of topics by writing down the material. Share Have students use a spiral notebook to keep track of important information to enhance their understanding of topics by writing down the material. with FacebookShare Have students use a spiral notebook to keep track of important information to enhance their understanding of topics by writing down the material. with Twitter
Use the “fence post” method when teaching Java’s substring method to help students use it accurately. Share Use the “fence post” method when teaching Java’s substring method to help students use it accurately. with FacebookShare Use the “fence post” method when teaching Java’s substring method to help students use it accurately. with Twitter
Experiment with different techniques for grouping students into pairs to find out what works best in your classroom because pair programming is a great tool that can improve student’s coding skills and syntax proficiency. Share Experiment with different techniques for grouping students into pairs to find out what works best in your classroom because pair programming is a great tool that can improve student’s coding skills and syntax proficiency. with FacebookShare Experiment with different techniques for grouping students into pairs to find out what works best in your classroom because pair programming is a great tool that can improve student’s coding skills and syntax proficiency. with Twitter
Use rotary programming - a variation of pair programming - to give students experience working with lots of different code. Share Use rotary programming - a variation of pair programming - to give students experience working with lots of different code. with FacebookShare Use rotary programming - a variation of pair programming - to give students experience working with lots of different code. with Twitter
Track the variable values of a recursive function using multiple pieces of paper to form a “stack” so that students can visualize what happens when a method calls itself and how each method call has its own unique variable values. Share Track the variable values of a recursive function using multiple pieces of paper to form a “stack” so that students can visualize what happens when a method calls itself and how each method call has its own unique variable values. with FacebookShare Track the variable values of a recursive function using multiple pieces of paper to form a “stack” so that students can visualize what happens when a method calls itself and how each method call has its own unique variable values. with Twitter
Use an Arduino and three LEDs to make an electronic, binary die to teach students about data representation, programming basics, and Arduino in an engaging introductory activity. Share Use an Arduino and three LEDs to make an electronic, binary die to teach students about data representation, programming basics, and Arduino in an engaging introductory activity. with FacebookShare Use an Arduino and three LEDs to make an electronic, binary die to teach students about data representation, programming basics, and Arduino in an engaging introductory activity. with Twitter
Get at eye-level when working with students who are working in their seats, rather than standing above them to reduce intimidation so you develop good student teacher relationships. Share Get at eye-level when working with students who are working in their seats, rather than standing above them to reduce intimidation so you develop good student teacher relationships. with FacebookShare Get at eye-level when working with students who are working in their seats, rather than standing above them to reduce intimidation so you develop good student teacher relationships. with Twitter
Start programming courses with HTML to get students to engage with programming languages by building off of their pre-existing, experiential curiosity. Share Start programming courses with HTML to get students to engage with programming languages by building off of their pre-existing, experiential curiosity. with FacebookShare Start programming courses with HTML to get students to engage with programming languages by building off of their pre-existing, experiential curiosity. with Twitter
Use the Beauty and Joy of Computing’s kaleidoscope assignment to integrate Art into CS so that students get excited about STEAM (Science, Technology, Engineering, Art, and Math). Share Use the Beauty and Joy of Computing’s kaleidoscope assignment to integrate Art into CS so that students get excited about STEAM (Science, Technology, Engineering, Art, and Math). with FacebookShare Use the Beauty and Joy of Computing’s kaleidoscope assignment to integrate Art into CS so that students get excited about STEAM (Science, Technology, Engineering, Art, and Math). with Twitter
Scaffold students through reverse engineering existing Scratch projects to help them gain competency in important concepts like message passing, variables, and event-based programming. Share Scaffold students through reverse engineering existing Scratch projects to help them gain competency in important concepts like message passing, variables, and event-based programming. with FacebookShare Scaffold students through reverse engineering existing Scratch projects to help them gain competency in important concepts like message passing, variables, and event-based programming. with Twitter
Mention to students that individual blocks in Scratch and Snap can be tested by double clicking them in the block library so they know this useful, non-intuitive trick for learning what an individual block does. Share Mention to students that individual blocks in Scratch and Snap can be tested by double clicking them in the block library so they know this useful, non-intuitive trick for learning what an individual block does. with FacebookShare Mention to students that individual blocks in Scratch and Snap can be tested by double clicking them in the block library so they know this useful, non-intuitive trick for learning what an individual block does. with Twitter
Pool all available resources to maximize the benefit that can be drawn from them. Share Pool all available resources to maximize the benefit that can be drawn from them. with FacebookShare Pool all available resources to maximize the benefit that can be drawn from them. with Twitter
Misconception: Students get confused reconciling the coordinate system with the point Scratch uses as the center for Sprites. Share Misconception: Students get confused reconciling the coordinate system with the point Scratch uses as the center for Sprites. with FacebookShare Misconception: Students get confused reconciling the coordinate system with the point Scratch uses as the center for Sprites. with Twitter
Check your exam and homework questions to ensure they don’t rely on knowledge from outside of your course and aren’t phrased with excessively complex language to give students their best chance on each test. Share Check your exam and homework questions to ensure they don’t rely on knowledge from outside of your course and aren’t phrased with excessively complex language to give students their best chance on each test. with FacebookShare Check your exam and homework questions to ensure they don’t rely on knowledge from outside of your course and aren’t phrased with excessively complex language to give students their best chance on each test. with Twitter
Reinforce that certain types in Python such as lists are mutable while others (e.g. strings, tuples) are not. Students have difficulty tracing code that uses mutable types because they often forget this. Share Reinforce that certain types in Python such as lists are mutable while others (e.g. strings, tuples) are not. Students have difficulty tracing code that uses mutable types because they often forget this. with FacebookShare Reinforce that certain types in Python such as lists are mutable while others (e.g. strings, tuples) are not. Students have difficulty tracing code that uses mutable types because they often forget this. with Twitter
Train students to draw pictures of code traces through namespaces, objects and function calls because the benefits of drawing these processes helps them avoid common mistakes. Share Train students to draw pictures of code traces through namespaces, objects and function calls because the benefits of drawing these processes helps them avoid common mistakes. with FacebookShare Train students to draw pictures of code traces through namespaces, objects and function calls because the benefits of drawing these processes helps them avoid common mistakes. with Twitter
Teach students (even young kids) the 20/20/20 rule: every 20 minutes, students should focus their eyes on an object 20 feet away for 20 seconds to protect their vision and create healthy habits. Share Teach students (even young kids) the 20/20/20 rule: every 20 minutes, students should focus their eyes on an object 20 feet away for 20 seconds to protect their vision and create healthy habits. with FacebookShare Teach students (even young kids) the 20/20/20 rule: every 20 minutes, students should focus their eyes on an object 20 feet away for 20 seconds to protect their vision and create healthy habits. with Twitter
Assign students an “all-about-me” project to practice introductory Scratch content and to engage with computational thinking through expressing themselves. Share Assign students an “all-about-me” project to practice introductory Scratch content and to engage with computational thinking through expressing themselves. with FacebookShare Assign students an “all-about-me” project to practice introductory Scratch content and to engage with computational thinking through expressing themselves. with Twitter